If you're looking for hacks or cheats, you're in the wrong place! Game Master of Orion: Conquer the Stars. Master of Orion: Conquer the Stars — Trilarian Trickery 1 Hard Difficulty.
Master of Orion – astonishing space game, challenging sci-fi strategy game. Choose a race and conquer the galaxy. Summary: Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar warfare and exploration against the backdrop of animated far flung galaxies. Confront hostile civilizations, negotiate with mysterious aliens, share knowledge with allies and uncover this newly Discover Master of Orion as it was always meant to be: A fully orchestrated score, interstellar. Master of Orion Cheat Codes. When you are on the Planet screen, hold the ALT key and type in moola to receive a bunch of currency. During gameplay, you can hold ALT and type in galaxy to reveal the local galaxy. With some careful preparation, you can produce a situation where your enemy is helpless against your attacks. Credits are the universal currency of the galaxy, shared by all races. Credits are used to pay upkeep costs each turn, rush production, cover the costs of diplomatic deals, and cost overruns due to having fleets larger than the command points pool. 1 Earning credits 2 Related structures 2.1 Population bonus 2.2 Flat bonus 2.3 Global bonus The principal source of money is taxation.
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Credits are the universal currency of the galaxy, shared by all races. Credits are used to pay upkeep costs each turn, rush production, cover the costs of diplomatic deals, and cost overruns due to having fleets larger than the command points pool.
- 2Related structures
Earning credits[edit | edit source]
- The principal source of money is taxation. Every population unit generates a set amount of cash each turn, according to the tax rate. Some structures also provide an additional amount of income regardless of population size.
- Diplomatic deals also allow for money to exchange hands, as lump payments or tribute paid per turn. In general, expecting the other party to buy your goods can be hit and miss, but once rich enough, you can demand tribute from races that are afraid of your might and get away with it. Some races will even offer payments to keep you at bay (refusing one is tantamount to a declaration of war, however).
- Finally, trade goods production is the last major source of cash. The caveat is that it precludes producing other, useful items on a given colony.
Related structures[edit | edit source]
Population bonus[edit | edit source]
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income | |||
Colonial revenue services | 60 | 0 | +1 income per population unit | |||
Planetary stock exchange | 220 | 0 | +2 income per population unit | One per system |
Flat bonus[edit | edit source]
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Space port | 160 | 0 | +1 income per population unit +5 credit income |
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Global bonus[edit | edit source]
Cached
Name | Icon | Cost | Upkeep | Requirement | Effect | Restriction |
---|---|---|---|---|---|---|
Galactic currency exchange | 280 | 0 | +100% credit income | One per empire | ||
Geosynchronic warehouse | 110 | 3 | -20% buyout cost |
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